Averse Lands

Guides

Games like EverQuest you can play in your browser

EverQuest taught a generation to camp a spawn, call for a group and pray at a corpse. If you want some of that in a browser tab, here is an honest comparison with Averse Lands, a free 3D MMORPG, including the places where it is much lighter.

What EverQuest is known for

EverQuest launched in 1999 and is still running, with free accounts and an optional membership, plus special servers that replay its early expansions. It is built around the group: a class and a race chosen at the start, each class with a job in the party, dungeons too dangerous to solo, raids for dozens of players, and deaths that cost experience and could leave your gear on a corpse deep in a dungeon. It needs a download for Windows.

What Averse Lands does the same

  • Groups for the best places. Three dungeons are built for a party of two to five: the Crypt under the Graveyard, the Sun Temple and the Ice Caves, each two levels deep with a boss at the bottom and a two-hour lockout after it.
  • Finding a group. The Group Finder (O) shows who is looking, parties have their own chat, and good drops go to Need, Greed or Pass rolls.
  • Deaths that cost something. Revive where you fell for a share of your experience and skill progress, or go back to town and maybe leave a worn piece and a bag slot behind.
  • A long climb. Levels run from 1 to 111, and the higher ones take a very long time; see the experience table.
  • Monsters that matter. Each has its own place and its own drops, listed in the monster database, and packs have leaders that hit harder and drop better.
A party of five fighting the Crypt Knight in his chamber between lit braziers, the tank at his feet, an archer and a mage behind
The Crypt Knight, Crypt level 2 · a party of levels 15 to 21 on the boss, the tank in front. On the High graphics setting. Staged in the local test game with test characters, each at a level, in gear and with a standing a real character could have.

What is different

  • No classes. You pick a starting weapon, and every weapon family and school of magic has its own skill you raise by using it; see the skills. A party is built from what people carry, not from fixed roles.
  • Two peoples, one set of rules. Humans and the Ashborn start on the same beach with the same stats: your people is how you look, not what you can do.
  • No raids. The largest fights are for a party of five.
  • No corpse runs. What you can lose is at most one worn piece and one bag slot, and only if you choose to go back to town.
  • Open PvP outside towns from level 8, which EverQuest kept to a few servers. The open PvP guide explains it.
  • It runs in a browser tab, free, with nothing to buy in the beta.

Who should not bother

  • If you want raids of forty players, or a class to master, this is not it.
  • If you want a world as large as Norrath. Averse Lands is young and still growing week by week.

If you miss pulling a careful group through a dungeon to a boss at the bottom, without the download, give it a try. For other classics, see the best old school MMORPGs.

Averse Lands is in a small, free beta. Apply with Discord and we read every application ourselves.

Apply for the beta