Averse Lands

Guides

Text-based MMORPGs vs a 3D browser MMORPG

Averse Lands is not a text-based game, and this page will not pretend it is. But many people searching for text-based MMORPGs want the same things: a game that runs anywhere, a world built from words and a community that talks. Here is an honest comparison.

What text-based MMORPGs are

Text MMORPGs grew out of the MUDs of the late 1970s and 1980s: the world is described in words, you type commands such as north or kill rat, and everything happens in a scrolling window. Many are still running, some for decades, and you can reach them through a MUD client, a web page or plain telnet. There are also browser games built from pages and menus rather than pictures, where a turn is a click on a link.

What text games do better

  • They run on almost anything: an old laptop, a phone, a slow connection.
  • They work with screen readers, and many have blind players and settings made for them.
  • Words can describe more than any team can model: huge worlds, deep systems and long histories.
  • Small, close communities where players know each other by name.

What a 3D browser MMORPG adds

Averse Lands is a free 3D MMORPG that runs in a browser tab. You see the world rather than read it: where a monster stands, which way a fight is turning, who just walked into town. Nothing is installed, and it opens in Chrome, Edge, Firefox or Safari. A few things will feel familiar to a MUD player:

  • Chat with commands. Press Enter and type: /s to say, /y to yell, /p for your party, @Name for a private message and /invite Name to group. /help in the chat lists every command.
  • You grow by doing. Weapon blows raise your attributes, each weapon family and school of magic has its own skill, and crafts rise as you make things; the skills database lists all 27.
  • People who talk. Townsfolk give tasks and offers in written dialogue, and a quest journal (L) keeps track of every task.
  • Open PvP and a player economy, as in many MUDs: see the open PvP guide.
A party of four in Emberwatch, Scaled and Banded armour talking on the paving of Thousand Year Town, the chat box full of their plans for the Ice Caves
Making plans in town · a party of levels 27 to 30 talking it over in party chat. On the High graphics setting. Staged in the local test game with test characters, each at a level, in gear and with a standing a real character could have.

Where it falls short for text players

  • It needs graphics. A computer that can draw 3D, a mouse and a keyboard. Phones only have a test mode so far.
  • It is not built for screen readers. The world is drawn in 3D, so a blind player cannot play it as they can a MUD. We would rather say that plainly.
  • Fewer words. Its story lives in short dialogue and quest text, not long room descriptions.
  • It is young, in a small, free beta.

Which suits you

If you love reading a world, play over a slow link, or use a screen reader, stay with a good MUD. If you want to see the world you are in and still play it from a browser tab with nothing to install, try Averse Lands. The no-download guide covers what your computer needs, and the old school MMORPGs are a good next step for MUD players.

Averse Lands is in a small, free beta. Apply with Discord and we read every application ourselves.

Apply for the beta