Averse Lands

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Spears · Two hands

Spear

Long reach, two hands. A spearman strikes before the enemy is close enough to answer.

Main skill

SpearsEvery weapon of the family asks for this skill, and fighting with either one grows it.

Two hands · this page

Spear

One hand · swap to

Javelin

In the hand

No shield. It keeps its reach instead.

What a hit trains

Strength130
Dexterity70
Reach
3.1 m
Training swing
3–4 at speed D
Hands
Two hands

Or swap to the Javelin

Javelin · one handThe lighter javelin fights one-handed over a shield, and can be thrown.

Techniques

  • Skill 10Piercing BlowA heavy thrust that cracks armour for 6 seconds.
  • Skill 20Attack AuraYour mind in the spear: +3 attack for a minute.
  • Skill 50Piercing PowerA thrust through two foes in a line, 5 more on each. It cannot miss.
  • Skill 80HP DrainA thrust that takes back half the damage it does as health.
  • Skill 120Double PiercingTwo thrusts in a blur: a full strike and 35 more on top. It cannot miss.
  • Skill 120Master HP DrainA thrust that takes back all the damage it does as health.

At skill 30, pick one trait

  • TraitDeep ThrustAgainst cracked armour your thrusts strike 4 harder.
  • TraitSundering PointEach thrust that lands has an 8% chance to crack the foe’s armour for 4 seconds.
  • TraitRallying ThrustEach thrust that lands has a 5% chance to heal you and your party close by for 10.

The Spear skill in the database

Pick one up

A new character picks a training weapon to start with. The skill is yours to grow from the first swing.

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