Averse Lands

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Spears · One hand

Javelin

An ash shaft with a plain iron head, weighted for the hand. The practice yard throws a hundred a morning and walks out to fetch them.

Main skill

SpearsEvery weapon of the family asks for this skill, and fighting with either one grows it.

One hand · this page

Javelin

Two hands · swap to

Spear

In the hand

It stabs over a shield up close. Past its reach it is thrown, out to 8 metres, and another is always in the hand.

What a hit trains

Strength130
Dexterity70
Reach
3.1 m, thrown to 8 m
Training swing
3–4 at speed D
Hands
One hand

Or swap to the Spear

Spear · two handsThe spear takes both hands and never leaves them.

Techniques

  • Skill 10Pinning ThrowThrow your javelin through your foe for 1.3 times your blow and pin it where it stands for 2 seconds; up close, a thrust that staggers it for 1.
  • Skill 20Javelin AuraYour mind in the javelin: +3 attack for a minute.

At skill 30, pick one trait

  • TraitPhalanxA javelin over a shield: +2 defence while you carry both.
  • TraitSkirmisherYour thrown javelins strike 6% harder.
  • TraitVolley CallEach throw that lands has a 5% chance to mark the foe: for 5 seconds you and your party strike it 5% harder.

The Javelin skill in the database

Pick one up

A new character picks a training weapon to start with. The skill is yours to grow from the first swing.

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